Gothic

After Ps:T and Disco Elysium, where can we go forward to, after we talked about the peak of RPGs how do we go on ? Well in my opinion the gothic series(mostly the first 2 installments) is the way to go. Now the first game came out just a bit after Ps:T and is probably one of the more criminally underrepresented games in general. There are plenty of reviewers that haven’t heard of the Gothic series and the first one did a lot of things right, with the second one improving upon the idea further.

Story

The story is pretty basic and while it does get a bit better in the sequels the story is mostly there to drive you on through the game. It’s the usual hero versus the bad guy, however it does setup the series pretty well and the atmosphere which is fantastic carries you through the game quite effortlessly. When you consider that this game is more than 20 years old, it’s world is still on the best and feels quite like a real world, if real world was populated with monsters, orcs and magic. You start of as a prisoner, guilty of an unknown crime, which is already a bit of twist from the usual story fare, being thrown in a prison colony surrounded by magical barrier, which is basically the limit of your world pretty much, since going near it will kill you, ending the game. Inside the barrier however there are 3 established factions, 3 camps so to speak and you can join either of them. Doing so will let you learn the skills that are exclusive to them, usually magic and let you buy better gear, with most armors in the game being locked by your faction membership.

Mechanics

The mechanics are quite rudimentary, with a bit of a twist, where you use your direction keys(or wasd) to move or to attack, by choosing a direction in which to swing your weapon in. There are locked doors and chests that you can find a key for, or pick the lock, which is one of the skills i recommend getting early. I’d also advise you to choose a weapon type you’re most comfortable with and focus on that, as a jack of all trades build has a harder time in this game than a specialist. Most importantly don’t give up if you feel extremely weak at the start of the game till about 30-40 hours in. In a way Gothic is a progenitor of the souls type games and it’s extremely rewarding once you have the know-how and the gear to take down enemies that tormented you in the beginning of the game.

Most importantly however, as i’ve already mentioned, is the atmosphere and the feeling of the game. There’s nothing out of place, you wont find a magical sword in a random chest in a random cave, you may however find a cache of supplies of a local hunter in there. Or you might find a nest of deadly monsters waiting for you. It’s truly magnificent if you can take a step back to look at it.

I think the Gothic series is one of the western RPG pillar. And it’s a shame people don’t talk about it more. What’s even more of shame is the state of the 3rd installment and furthermore i don’t consider the 4th installment part of the series at all. The first 2 games i can wholeheartedly recommend however.

Disco Elysium

Moving on from Planescape, disco elysium might seem a weird choice, since it’s pretty much in a world that’s quite far from fantastical and not at all based on DnD. However at a closer glance you will find that this game is not only inspired by Planescape it’s pretty much the best homage to it and it’s the only game that can hold a candle to it. I still very much prefer Planescape, however I can respect Disco Elysium and enjoyed playing it very much. I got the same feeling playing both games, with both of them paying close attention to your intention in the game rather than the actual mechanics.

Mechanics

As with pretty much all isometric games, this one too is based on dice rolls. Pretty much any action that has a chance of failing is governed by your skill represented with a modifier to a roll of 2d6s. The skills are divided among 4 attributes, Intellect which represents your mental acuity, Psyche which generally represents your inner voice and creativity, Physique obviously governing your physical raw physical strength and Motorics which represents your fine control movements. You are limited to choosing 8 points to put into your attributes, with each point increasing all skill under the attribute, however it also increases your maximum skill level, with it being twice the number of points in the attribute. At the start of the game you can also put a focus to a single skill, increasing it and its maximum by 1. The skills themselves are fascinating, with some of them being extremely useful to a detective such as Shivers, which is basically your instincts and 6th sense, while others such as Inland Empire, which pretty much governs your inner thoughts and dreams aren’t as useful and are sometimes downright making the game harder, however they still add plenty to the story and you don’t really need to succeed in most challenges to complete the game, you just might get a different scenario/ending if you do it your way. There is no wrong way to play the game.

The story

Again this is what should drive you to play this game. You start the game, waking up after a three day alcohol binge, naked on the floor, with a trashed apartment and a somewhat cheery song playing in the background. Soon you get your one and only companion while also getting the what and the why of you being here. It soon becomes obvious you don’t remember who you are, where you are, what you’re doing here and most distressingly even the current year. However the most interesting characters, in my opinion, in this game are introduced at the start and they’re simply your Reptilian brain and your limbic system. Yeah you can talk to your body parts while you’re unconscious, that’s not at all weird is it ? No more weird than being an immortal moseying through a city of doors in the center of existence. Your conversations tend to vary from them warning you not to try to remember who you are, since that’s the reason you drank as much as you did, to scolding you for damaging your own body beyond repair, to even certain parts, trying to convince you to take more drugs and go back to a stupor. One of the most interesting skills in this aspect is the Electro-Chemistry, which is basically the “Party” skill, it tries to get you to take drugs and even forces you into them if you put too many points into it. The same is true of most psyche skills, with inland empire making you an airheaded detective with your head constantly in the clouds, daydreaming the day away, or Authority making you assert yourself over others and show them that youre “THE LAW”. If you at all enjoyed role playing games you should pick this one up as i believe it’s one of the few shining gems of the last decade. Its probably going to grip you and not let you got till you finish it, maybe even a couple of times.

All in all i think this is one of the most interesting games and even more surprisingly a love letter to role playing games everywhere, first and foremost Planescape. A true master piece that i wholeheartedly recommend to anyone who has a few hours to play it.

Planescape : Torment

Going along with the old game series I’ve had going on for a while now, we’ve come to the grand daddy of all rpgs, save perhaps the Baldurs gate series. If you’ve seen any list of the greatest rpgs out there you probably saw this one on top or adjacent to it. However it got there by throwing away every conventional wisdom developers learned up to that point and going a whole new direction that few managed to reproduce or none that could do it justice. Now This is an old game its going to turn 21 this year, so it can basically be considered adult in most of the worlds countries. Which is just as well since it tackles some of the more philosophical themes of the human condition, but it does so in a matter-of-fact way that’s truly unique.

Story

This is the meat and potatoes of any rpg worth it’s salt and this one delivers. You start out as a scarred man on a metal slab being tended to by the morticians as if you were dead, yet you hop off the slab with an unusual grace and vigor for a dead man, soon you learn a lot about yourself, chiefly that you cannot in fact die. This choice which drives a large part of the story is also extremely unique mechanically, as every game up until then had a state which was considered a failed state. You died, you failed your mission, you weren’t quick enough etc. Planescape however doesn’t bother you with those problems, you’re immortal why would you worry yourself if you’re a bit late, you’ve lost memory of how long you were alive, what’s a few more hours. But while we’re on a subject of memory you’ve also somehow managed to lose all memory from before you woke up on the metal slab. While there are certain clues, the main motivation for a good chunk of the game is simply finding out who you are, who you were and what’s going on with you, the world around you, the people who seem to follow you … I don’t want to go too much further into the story as i believe everyone should experience it for themselves at least once and there are plenty of articles speculating on whats really going on.

Themes

The themes of this game at first glance seem to be pretty shallow, it seems it’s a simple hack n slash game that sees you murderhoboing your way through the world. However this is flipped on it’s head pretty early in the game, when you meet a ghost of a woman who seems to know you from before you woke up and seems quite upset by what you’ve done. Are you going to try to console her, are you going to find out what you did to upset her or are you simply going to go about your business not worrying about her ? The obvious theme is also finding out about the player and their thought about who character is rather than the character the game want’s you to be. This is shown in many scenes where you can answer truthfully in many ways and more importantly is that you also can usually say the same thing, except you lie. The outcome in the game is mostly the same, it’s there to let you make your intentions clear, if to no one else then to yourself, by letting you promise to keep a secret earnestly or to lie about it. Another example that’s given of this and probably the masterstroke of the game is where a rather significant character asks the main player the lauded question : “What can change the nature of a man ?” and there are 25 possible answers 12 truthful ones,12 lies and a simple “I don’t know”, the character will accept any answer, it doesn’t really matter to her what you say, it’s about what you believe can actually change the nature of a man. It’s because of moments like these in gaming that i consider gaming a true art and not just a way for children to pass the time. This game will make you think about your very existence, if you simply give it the chance to pose the questions it wants to pose.

Gameplay

Gameplay is what you’d expect from an isorpg, it’s a top down view with you controlling your character and up to 5 people in your party. You level up and acquire new skills and improve your attributes, it’s the old DnD formula. However the gameplay is not what sets this game apart and it can be considered the worst part of the game. Graphics as well while quite pretty for its time are similarly dated today, do keep in mind however that the game is about 21 years old. As far as i know there is an enhanced edition, by Beamdog games, however i haven’t played it. If it’s untampered and the same experience with simply touched up engine and graphics i wholeheartedly recommend it, however if they changed the story at all i would avoid it like the plague. Sometimes you just don’t mess with a masterpiece.

In conclusion this game can’t be called the backbone of the rpg genre since it does everything “wrong”. But it does it in a way that lets you see the bigger picture, the painting in the artists head instead of the one on the canvas and it does so in such a masterful fashion that it deserves every praise it gets. I consider it the pinnacle of gaming with a few gems trying to catch its coattails yet none quite making the same impact.

Vampire: the Masquerade – Bloodlines

Continuing with my series of looking at older gaming games, i’d like to look at VtmB. While the vampire theme might put you off checking this one out, i’d advise you to try to look past it since its truly a gem in the rough. Again i’m considering the game with the community patch and with the restored content since like the sith lords this one too suffers from an overzealous publisher pushing the developer to release an unfinished game. Now onto the game itself.

Set in the world of darkness tabletop setting the game starts off with you being bitten by a vampire and inducted into a secret society. As it turns out vampires were living among us for as long as we were living, in the past times as kings and pharaohs and in the modern times as business magnates and rockstars. However it’s all held up by the Masquerade, a loose set of rules to prevent the humanity at large from discovering the supernatural in their midst as the vampires aren’t the only predators that hunt in the city. Now as the bottom feeder of the vampires you’re sent to santa monica to prove yourself worth keeping alive for the head of local organisation. Later on you’re sent to a few more areas but the game really opens up after the first. You can probably treat the first one as a tutorial, even though the game comes with a quick tutorial mission at the beginning. Vampire offers plenty of choices in how to approach your tasks and it even does what some of the newer games shy away from, it restricts you in how you may approach them depending on a number of factors such as your skills, choices in previous quests, your willingness to compromise your morals etc.

The game’s systems are basically DnD with the point buy, except you use the same points for skills and attributes, with attributes increasing all the skills they govern. There is also a humanity system which decreases as you let your inner demon control your actions and increases when you force it down and do good for others.

The game also features basically 3 factions letting you choose your way in the world, whether it be the camarilla with it’s rules, the anarch split group who believe the camarilla’s rules are too strict or the kue’jin, the asian vampires who sort of keep to themselves, with plenty of choices in how to align yourself with either or in the end none of them.

The characters in the game bear mentioning as they’re very well written and are among the best in gaming period. With them responding to your decisions and not making you feel like your end all be all hero to save their woes, but generally that you’re their hired help or a coerced servant.

But the actual main attraction of this game is the mood and setting. The game only takes place between the nights, as you can obviously move around freely during them and you can truly feel the hustle and bustle of the mayor cities or the calm before the storm in certain areas. The game also holds in my mind the award for the very best horror section with the Hotel being a perfect blend of jump-scares(which are sparse and only there to keep you on your toes) and genuine dread feeling making you question what’s around the next corner. It’s done so well that the developer put a console command into the game to skip it, since people were unwilling to continue playing the game after getting stuck in it for a while.

Now for the elephant in the room, the release version is obviously flawed and buggy, with quests not working, some items missing from the game and an area that feels like quite a slog to go through, even knowing what to expect. There is obviously the community patches that fix that and i recommend them wholeheartedly. The next complaint is also the fact that melee weapons ramp up extremely slowly, which sort of makes sense since you rarely see a swordmaster walking around downton LA these days, but still it be cool to have a few more good early options, however if you do stick with them they do ramp up pretty high.

As a last advice, when picking your clan id advise you to skip malkavian for your first playthrough, since while being insane they have a connection to the paranet, which is basically information they(and by extension you as a player) shouldn’t have and will not make much sense unless you know what’s going on, even a bit.

That’s your weekly gaming gem in the rough.

Star Wars Knights Of the Old Republic 2 : The Sith Lords

Star Wars Knights Of the Old Republic 2 : The Sith Lords, or Kotor 2 for short, takes place a few years after the first installment. You play as a jedi exile traveling through the galaxy when you find yourself aboard the republic ship Harbinger. After a while the legendary ship from the previous game the Ebon Hawk(obvious nod to the millennium falcon) is found and captured and with it the harbinger gets followed by the sith, who don’t seem like your usual run of the mill sith as well as the fact that canonically Darth Revan from the previous game was supposed to annihilate them at the Star Forge. You find yourself fleeing on the Ebon Hawk and being pursued by them. Being knocked unconscious your trusty droid fixes the ship well enough to get you to Peragus, a mining facility where the miners place you in a kolto tank.

Engine and graphics

Engine is very similar to the previous game, it still uses the modified ad&d engine with dice rolls governing the success of your every action and your skills imposing benefits and penalties. A bit has changed with the feats where its now supported to play as a 1 weapon carrying duelist, which has a lot more of a jedi feel than the previous game.
Graphics are pretty much the same as the predecessor, they are quite aged for the modern day, but were adequate at the time. You shouldn’t expect too much, but then again these types of games aren’t generally played for their graphics,

The story

The main draw of kotor games is obviously the story, with the previous installment setting up the story with Revan going to the unknown region, to deal with the “true sith” and leaving behind quite a mess logistically speaking. The republic is pretty fractured and there are only threads still keeping it together. With the jedi all but gone, you will find yourself in a galaxy with a huge void power-wise and most importantly with the sith running around you will be hounded on every step. The antagonists in this game are much more hidden in this one, as opposed to Malak who was pretty much in your face the archetypal bad guy with his army of sith.
The obvious gem of this game are the companions, who tend to be extremely fleshed out and human-like. They arent clear cut good jedi and bad sith, with kreia being the crown-jewel of writing, being the protagonists foil no matter their light-dark side tendencies.

Cut content

Obviously we can’t talk about kotor 2 without mentioning the cut content and the state of the game at release. No Obisidian was obviously pretty pressed for time and EA pushed them pretty hard to keep to their release schedule. However all is not lost, there are plenty mods which restore the cut content and finish it off the way the developers meant it to end.

All in all kotor 2 is more than a worthy successor and in many ways eclipses the first installment, save for the buggy mess its release state was.

Star Wars Knights of the Old Republic

gears of wars 3 xbox 360 213×300 Star Wars Knights of the Old RepublicStar Wars: Knights of the Old Republic takes place just a few years after the Mandolorian Wars, thousands of years before the events in the Star Wars movies we know and love. Two Jedi, master Revan and his apprentice Malak, led the Republic’s forces to victory and pursued the Mandalorians into deep space only to return as Dark Jedi at the head of a huge fleet of Sith warships. Only the Force powers of the Jedi Bastila prevented the Sith from overwhelming the Republic’s weakened forces. At the start of the game Malak has usurped control of the Sith by betraying Revan and has attacked the ship carrying Bastila and yourself. In true Star Wars style, the game begins with a bang.

The storyline could have been a standard coming-of-age yarn but is instead a genuinely interesting adventure told with humor, compassion, and respect for the source material. Your character has a mystical bond with Bastila, and the two of you share some kind of connection to the Sith villains Darth Malak and Darth Revan. The game’s planet-hopping adventures are driven by your exploration of these connections and how they relate to your larger goal of discovering the source of the Sith’s sudden fleet. During your adventure you can explore side quests minor (such as racing swoops or gambling) and major (such as uncovering the fascinating back stories of your companions). Star Wars fans will get a kick out of the rich lore introduced in the game, particularly the Tatooine storyline that reveals the origin and history of the Sand People.

Gameplay is an abbreviated form of Wizards of the Coast’s d20 Star Wars RPG game system–anyone who has played Dungeons & Dragons will be familiar with the abilities, stats, feats, and bonuses in this game. The player creates a character as a member of one of three starting classes (soldier, smuggler, scout) and then later chooses a Jedi class (guardian, consular, sentinel). Joining the player’s character are other Jedi, warriors, thieves, droids, a wookiee, and even a Mandolorian. Unlike the faceless non-player characters of other games, each member of the supporting cast has an intriguing history and even agenda. Up to two of these other characters can join your character at any time. Depending on who you chose to take with you, new dialogue and even intra-party arguments come into the game (put the Mandalorian veteran with the Republic patriot and you’ll see sparks fly). Combat is real-time turn-based, meaning the turns are seamless but the player has the option of pausing the action at any time to issue orders or direct any character to use a certain Force power, ability, feat, or item.

Graphics range from adequate to exceptional. Building and character models are not impressive–about what you get in GTA 3. Lightsaber graphics and environmental effects (like waving grass, clouds, and weather) bring the world to life. Battles are just brilliant, with characters pumping out blaster fire at Jedi who dash, dodge, and even deflect the bolts back toward their assailants. Complete with sounds straight out of the movies, the thrilling combat is pure Star Wars.

All in all, Star Wars: Knights of the Old Republic is a masterpiece of Star Wars gaming. The pacing, balance of action and dialogue, clever puzzles and quests, and loving attention to detail have set the bar very high for role-playing games in general and Star Wars games in particular. Consider this a must-have game.

Star Wars: The Old Republic – Collector’s Bundle Edition

The Old Republic, players will embark on the most real Star Wars experience to date in this story and you will be taken in thousands of years before the rise of Darth Vader when war between the Old Republic and the Sith Empire divides the galaxy. Players can choose to play as Jedi, Sith, or varieties archetypes and characters of Star Wars roles, defining their personal story and determining their path down the light or dark side of the Force.

The Old Republic, players will encounter countless friends courageous companions who will fight at their side or possibly betray them and also foes along the way in Star Wars: The Old Republic. Choose your class from a variety of classic Star Wars roles including Jedi Knight, Bounty Hunter, and Smuggler. Make decisions which define your personal story and determine your path down the light or dark side of the Force. Together, you will battle enemies in dynamic Star Wars combat, team up with other players to overcome incredible challenges and discover the wonders of the Star Wars galaxy in a fully-featured Massively Multiplayer Online Game.

Limited Collector’s Edition Features

Exclusive Gentle Giant Darth Malgus statue
Star Wars: The Old Republic game disks in collectible metal case
The Journal of Master Gnost-Dural annotated by Satele Shan
Star Wars: The Old Republic galaxy map
Custom Security Authentication Key
Music of Star Wars: The Old Republic CD
High-quality Collector’s Edition box

Limited Collector’s Edition – Seven Additional Digital Items

Flare Gun: Fire flares into the air
Training Droid: Hovers at your side for combat assistance
HoloDancer: Project your own holographic dancer
HoloCam: Keep visual records of in-game adventures
STAP: Sleek and unique in-game vehicle
Exclusive Mouse Droid: Spunky Droid to join your adventure
Exclusive Collector’s Edition Store: Unique in-game vendor with an assortment of items

Dead Space 2 – A Horror Experience of Necromorph Outbreak

Dead Space 2 is a third-person horror survival game in which players must battle an alien infestation straight out of a nightmare. Follow-up game to 2008′s original Dead Space, in this new release players explore a whole new terrifying game environment and battle the Necromorph abominations utilizing new weapons and tools such as the powerful javelin gun and a new space suit with built-in booster rockets. Additional game features include: improved telekinesis powers and online multiplayer functionality.

The Dead Space 2 Game Story

Engineer Isaac Clarke returns for another bloodcurdling adventure in the sequel to the critically acclaimed Dead Space. After waking from a coma on a massive space city known as “The Sprawl,” the lone survivor of a horrific alien infestation finds himself confronting a catastrophic new nightmare. Battling dementia, hunted by the government, and haunted by visions of his dead girlfriend, Isaac will do whatever it takes to save himself and dominate the gruesome onslaught. With an arsenal of tools to dismember Necromorphs and new determination, an engineer will bring the terror to space.

The Dead Space 2 Gameplay

As with the original Dead Space game Dead Space 2 is a survival horror game played from the third-person perspective. Playing as Engineer Isaac Clarke players navigate a new environment, the space city, known as “The Sprawl.” Here you must avoid or eliminate enemies including various Necromorph, horrific corpselike creatures reanimated by an alien enemy, as well as solve physics based puzzles. Game features include: multiplayer support, improved telekinesis powers and new weapons and tools, including the javelin gun which can pin an enemy to the wall and a new space suit that contains built-in booster rockets providing for maximum movement in zero-gravity.

The Dead Space 2 Game Features

Chaos Hits “The Sprawl”:
    Caught in the middle of a horrific infestation that’s decimating a massive space city, Isaac Clarke will dismember, impale, and stomp his way across “The Sprawl”
    Blast through the Church of Unitology, jet across the Solar Array, and infiltrate the CEC facility on the path to survival
Master the Terror:
    Familiar as well as all-new grotesque creatures lurk around every corner
    Wield a set of devastating tools to bring the terror to space. Impale Necromorphs into the walls with the Javelin, use improved telekinesis to turn limbs into deadly weapons, plant powerful dismembering trip mines, or create a hull-breach to suck a group of monsters out into space
Tear Through Space In Zero-G:
    Fire up Isaac’s suit boosters to rocket around in zero gravity like never before. Explore the depths of the Sprawl and encounter new weightless combat and physics-based puzzles with full 360° movement
Online Multiplayer
    For the first time, experience the horror of a Necromorph outbreak with others as you battle online in skirmishes around the Sprawl and strategically dismember your friends

Crysis 2 Come to XBox 360

Here I will give some of shots for Crysis 2 in your XBox 360, but Crysis 2 for me is about incredible visuals more than any game that has been realesed. The world of Gameplay fairly open for Crysis 2 single-player campaign is what makes this series stand out for the xbox 360.

Also can I say Crysis 2 is the sequel to one of the greatest PC first-person shooters yet created. Featuring futuristic war, gorgeous destruction and the chance to kick alien butt on the grandest stage of all, New York City, Crysis 2 is destined at the least to equal its predecessor, if not surpass it. Additional features include: challenging AI enemies in the single player campaign, 12-player support online, new and improved upgradeable Nano suit 2 technology and more. Players will take it to the streets of Manhattan on a single map called Skyline. In Two modes are team versus team deathmatch, and a control point variant are what’s being offered. It’s very amazing game that called Crysis 2 – XBox 360.

Forza Motorsport 4 The exclusive Xbox 360 Racers

Forza Motorsport, its the highest rated racing franchise of this generation, makes its return to the race track in Fall 2011 with Forza Motorsport 4. The definitive racing game of 2011, which is forza motorsport 4 released date on October 11, 2011. Forza Motorsport 4 brings together genre-defining, controller-based racing, the power and freedom of Kinect, and content from leading brands like Top Gear to create an automotive experience unlike anything before it.

Forza Motorsport 4 Game Description

Forza Motorsport 4 takes innovative leaps forward in the racing genre, delivering stunningly beautiful graphics, a robust variety of cars in the forza motorsport 4 car list, tracks and challenges with ground-breaking social interaction all while allowing players to revel in their car passion like never before thanks to the power of Kinect.

Be one of the first to purchase “Forza Motorsport 4″ and receive the “Ship Bonus” car pack A limited quantity of “Forza Motorsport 4″ games at retail will include an exclusive in-game the forza motorsport 4 cars pack available at launch that boasts five incredible cars for fans to race, tune, paint and share. This forza motorsport 4 cars pack, limited to the first production run of “Forza Motorsport 4″ game discs, will be included.

Forza Motorsport 4 Game Features

Ford Mustang GT Coupe 1965: Take to the road in this classic American stallion, one of Ford’s most successful launch cars behind the Model A.
Koenigsegg Agera 2011: “The Agera – from the Swedish verb “to act” – celebrates 15 years of Koenigsegg’s uncompromising philosophy of making dream cars in the forza motorsport 4 car list.”
Lexus SC300 1997: A classic personal luxury coupe, the SC300 combines a powerful racer with a 225hp I6-powered engine.
RUF RGT-8 2011: The spectacular RGT-8 is powered by a 4.5-liter V8 engine that has been fine tuned to deliver unmatchable sports car power and curb appeal.
Tesla Roadster Sport 2011: One more forza motorsport 4 car list for luxury car fans, the Roadster Sport is electric heaven. Get behind the wheel of this electric two-seater and go zero to 60 mph in 3.7 seconds with a peak rating of 288 horsepower.
Get a head start on the competition with “Profile Import”

For those who have invested tireless hours in “Forza Motorsport 3″, Turn 10 Studios is pleased to announce a unique “Forza Motorsport 4″ feature called Profile Import, which rewards fans for their time. Based on your player level and the forza motorsport 4 cars in your garage in “Forza Motorsport 3″, gift cars will be automatically added to your “Forza Motorsport 4″ garage and you’ll also receive bonus gifts and credits. And for those who spent hours creating intricate layers and liveries in the “Forza Motorsport 3″ Livery Editor, you will be able to import those layers, so your time isn’t lost!